
So earlier last month, Resident Evil 5 came out and many made a mad dash for their local Gamestop as well as any other retail store selling this game. Many of you are probably still agonizing over whether you should buy this game or not, and that’s understandable. So here’s my break down of some of the features of this game:
The game is set in Africa. You’re playing as Chris Redfield, on the hunt for a bio-terrorism threat. You soon discover that the Las Plagas parasite have evolved, making their victims stronger, faster, and more dangerous zombies than you’ve previously encountered. You also have backup. You are partnered with Sheva Alomar, an African native and member of the Bio-terrorism Security Assessment Alliance (BSAA). You and your partner take on new enemies, nastier monsters, and come across some interesting discoveries. This game offers single and co-op mode. But before I get into that, let’s talk about the controls:
Now there have been a lot of complaints about both the control scheme, and the inventory system. The controls have not changed much since Resident Evil 4, so you’re not able to move and shoot at the same time. Those who have played previous installments will be used to that. There is a button combo that turns you 180 degrees though. You and your partner have nine slots each and there is no option for expansion. The inventory system also loads in real time, meaning you can’t pause to access it anymore. To even things out, there’s a D-pad available made of four of the nine slots given to you for quick access items. Many argue that these hindrances serve to help build tension, and increase the feeling of terror that many feel the game is lacking. Imagine the scenario: You’re being attacked from all sides. You’re firing head on into a group of zombies, yet you can’t move and fire simultaneously so you don’t know if and when something will attack from behind. On top of that, a huge fucking monster is coming to hand your ass to you. You use the D-pad and find the weapon just in time to blast the mini-boss into oblivion. Sounds exciting, huh?
Herein lies the problem. On top of not being able to move and shoot at the same time, the overall aim and movement is pretty slow. And while I can understand stopping to aim on some level, it’s not realistic when you’re using a knife. Knife fights require the use of your whole body, not the position of the knife. Let’s not mention the countless times your vision gets screwed up because the 180 turns seldom leave you with a view of the enemy that’s behind you. On top of that, these bastards will hold you down whilst they wait for the mini-boss to appear. One hit from some of these bosses end in instant kill. Assuming you manage to get away from your captors, you still have to access the D-pad in time not to get killed. By the time you get your weapon out and look up, you’re dead. Distraction much? I guess that’s what the D stands for. There’s nothing remotely scary or creepy about this scenario. I felt more annoyed than I did tense. You can’t create a tense atmosphere with shitty controls. You just can’t.
Here’s a look at another problem. The game itself forces you to play with a partner. Anyone who prefers to play solo would have at least appreciated the option to play completely alone. But you’re pretty much stuck with Sheva, and people either love her or hate her. When playing as a single player, Sheva is basically being controlled by the console. I can’t say that she’s completely useless. She will pick things up that you normally can’t carry, and will give you ammo if you need it. She also has your back when you’re being attacked and will heal you on her own if necessary. She’s also a pretty good shot and does her share of damage against enemies. Fairly intelligent for an AI. The problem is Sheva can be a little…retarded at times. She’s a bit trigger happy, and will overuse ammo without judging how much to use for which enemy. She also tends to run off on her own to fight which would be fine if her death didn’t result in a restart of the game. Not so intelligent. In this way, it really does seem like you’re babysitting. In a real scenario, Chris would have to keep going without her. There’s no reason it couldn’t apply here.
None of her shortcomings are present in co-op mode. It’s easier to tell a friend who you want to attack, and hopefully they have the good sense to use proper discretion when it comes to ammo. Unlike playing with the AI, you can actually plan things out in co-op mode. You also have the advantage of using the split screen, which helps each player focus on their own game. I have noticed that when playing online you might encounter a problem with sharing weapons. You can’t actually share weapons. So if a noobtard decided to join your game, they would be stuck with the bare essentials if they have not yet acquired weaponry of their own. Strangely enough, you can share ammo and other items. Overall, playing in co-op mode is a whole lot more fun than as single player. So guys, hand a controller to your girlfriend and play.
The enemies are abundant: you have dogs, spiders, bats and much more. The Bosses are bigger and badder than ever, with some that can only be described as hentai tentacle porn monsters. Your enemies can leave you scratching your head sometimes. They will chase you, and when you shoot they will duck behind walls for cover. But in the tradition of Resident Evil 4, they run up to you, stand there for a few seconds, then attack. You could literally reload your weapon in the time it takes them to attack. You could also save yourself some time by running past them, unless you like to shoot things of course.
You’ll also notice how some battles are a bit ridiculous. Some of the major bosses all turn into hentai tentacle porn monsters after a dramatic cut scene, and the fights follow a pattern of run, dodge, shoot orange glowing spot. And if you get your hands on the rocket launcher, it’s even easier, as only one shot will destroy the monster.
Now let’s look at the weapons. As the game progresses, you acquire better weapons. Here are just a few of the ones you’ll see:
I decided to talk about graphics last since it’s the first thing that everyone will notice. They are beautiful. From the detailed cut scenes to the bulging veins in Chris Redfield’s steroid-infused arms, there is an abundance of eye candy for all. I personally love watching the splatter of zombie heads as I blow them apart with my handgun. So Pretty!! That being said, the cut scenes are amazing. It looks almost like an actual movie. The plot is quite cheesy and predictable, but still very enjoyable.
Is it worth it? Overall, Resident Evil 5 is a fun game. It seems as though the series may be going in to the direction of an action game, and many will miss the creepy atmosphere because it’s gone. The fans will miss the feeling you got when you played Resident Evil 2. You’re playing in the dark, your character walking down a dark corridor when they’re suddenly attacked. No change in the inventory system will replace that. Newcomers who have played other games (Gears of War, Deadspace) will find themselves comparing, especially in terms of the controls. You’ll enjoy the visuals as well as co-op game play, and once the game is beaten, you unlock Sheva as a playable character.
While I see a definite push for multi-player gameplay, gamers should have the choice as to whether they want to play with or without Sheva. Guess you can’t please everybody. If you’re still in doubt, download the demo and feel it out. Otherwise rent it, or wait for the price to drop. There really isn’t anything particularly special here that will make you need to have this game, unless you’re a fan who wants to see how Chris’ story plays out. Then you’ll probably get it anyway.
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And now a word from Mr. Marketing.
No matter what you say, Resident Evil 5 will be more profitable then Left 4 Dead. Considering RE4 sold 1.55 Million copies on the Wii (of which is the worst version) and continues to sell on the PC, leaving Resident Evil 5 with solid footing in its foreseeable future.
RE is a series that can sell its self on name alone now ergo with the success of the film spin offs, RE has found itself to be a household name. Say "Resident Evil" to a room of 100 people and 25 will say, "You mean that movie with the hot Russian ckick." and 15 will say, "No. They are talking about the game." Considering Capcom wants the attention of the other 60 people, they will say, "Yeah you're both right! The Game has all of the action of the movie." Not the atmosphere of the previous game. No. Not the atmosphere of the previous games, but the atmosphere of the movies.
The far fetched magically multicultural slums of Resident Evil 5 and very bright well lit horror settings are very appealing to non-gamers so therefore old school fans will have to take a back seat on this one. Since money is the name of the game, its a world of rules set for the majority even if it means fans have to suffer. i.e. If EA and 2K Sport own exclusive rights to sports franchises,and the majority of the people are going to buy the game anyway, then why would they feel obligated put their best people on the development?
That bag of chips seem a bit light? Thats because people hate crumbs so the manufacturer fills the bag less and inflate it with air so more chips stay intact. Thats why we're the number one chip manufacturers.... because you'll buy 1/2 a bag of air and like it.
Worst?
No. Wii is not the worst version. The PC one is. If you exclude the PC version, none of them are bad. They are good in different ways. Why is the Wii version the worst? Is it because of the controls? The Wii version is like the combination of Gamecube graphics with PS2's extra contents. Also with the "TRUE" widescreen. The PS2 has it with widescreen but it's a fake. They just added black bars on the top and bottom. To me, I think it's the best version and I have all 3 versions.
PC version was fixed
The PC version was bad at first, but it was fixed after the first patch. From a technical standpoint it is the superior version of RE 4.
I will have to post xfire video of that game in action to show you what I mean. You can then compare it with the Wii or Gamecube version and decide for yourself.
So wait, The Wii waggle
So wait, The Wii waggle controls, glowing neon green target reticle, and neutered death sequences are better then the PC hight res, moddable, and click-n-shoot controls?
Wait what?
Where did you read that they neutered death scenes in the Wii version? The Wii controls makes the game easier. You aim easier and faster. Sure, you say PC looks better. I can agree on that. Other than that, they said the PS2 and PC versions used prerendered cutscenes. The engine renders in real time for the Wii version. I would like to try the PC version though.
Read. You mean see. 1Ups
Read. You mean see. 1Ups review ran threw a couple of the death scenes. Chain saw decapitations? gone.
Wii - 480p... PC 720p and up..... advantage PC
Wii - onscreen retical .... PC Point-click... immersion advantage PC
Wii - no decaps vers. PC decap.... advantage PC
http://www.gametrailers.com/player.php?id=20139&type=wmv
its cheap
I picked the game( pc version) up for under 20 late last year. It should be cheaper now.
Wrong on one bit
You are wrong on one bit. That is the sales versus Left 4 Dead.
It has been reported already that retail sales for Left 4 Dead have surpassed 2.5 million (360 + PC). Most of which are PC sales.
That is not counting steam sales, however. Considering that the last sale on steam for Left 4 Dead resulted in a 3000% boost in sales. That number is probably inflated a bit, but regardless that is a sales figure most console titles do not see after being out for a few months.
Left 4 Dead is a long tail sales title that, through updates (like the upcoming left 4 dead survival pack), will still continue to see sales.
Resident Evil 5, like most games, will fade away after 6 months to a year of shelf life.
Tisk Tisk...Boys and there retail toy numbers.
Thats why I'm Mr. Marketing. What did I say EXACTLY.
"No matter what you say, Resident Evil 5 will be more profitable then Left 4 Dead."
Sales, Re-sales, licensing (clothing, food, toys, etc.) DLC, and other revenue paths. God forbid (literally) if they make a Wii version. Then the whole cycle starts over again.
Now if Left 4 Dead was "George A. Romero's Left 4 Dead: Ground Zero" maybe they might be as profitable, but as it stands EA and Valve are doing there shareholders an injustice by not maximizing L4D's profitability but then again maybe it can't be.
consider this
To make those other RE5 products, money must be spent in areas that they are not in(Toys, etc). This means things must be contracted to other companies and the profit margin then dwindles.
With Left 4 Dead they are dragging things out long term. Valve only chooses to spend money to keep a title profitable when they want (ala the upcoming expansion). They can get more money out of it for free by having a simple steam sale. Every time they have a sale on a title on steam, sales go through the roof. They have done this with numerous titles over and over again and proceed to make more and more money on a title they have no longer invested any cash in (example Half-Life 1 sale on steam sold a crap load on their 98 cent 10-year sale last year). That was basically free money being printed for them. The game was 10 years old and it was still able to sell and it continued to sell when it returned to the 9.99 price. The last number I saw HL1 was over 9.3 million copies sold. That is more than any single Resident Evil title on any single platform. I know the RE series as sold about 40million to date, but to do that they have had to port or create another revision of a title(which costs more development money). Valve hits the sale button, sits back and watches the money poor in.
This has worked so well that other developers have hoped on to steam and now do the same thing with their old titles. It costs next to nothing to just make more $$$ of something that was finished 5 to 10 years ago and needs next to no tweaking to still run.
The natural long tail sales of the PC games world is why this works.
Let me break it down for ya.
Sales - @ 1.55 mil x 60 bucks thats 93 million gross
Re-sales @ 54.99, Gamestop in particular is getting $30 back on every used copy. So if 5% return the game, Gamestop makes $4,261,725.
Licensing - PURE cream off the top. Licensing sometimes is "bid" based where the licensees pays Capcom to use the license.
Resident Evil Movies: Capcom doesn't put a red cent in it. They loan the license and get paid a fee and percentage.
Resident Evil 1 - $102,441,078 Box office gross
RESIDENT EVIL: APOCALYPSE - $129,394,835 Box office gross
RESIDENT EVIL:EXTINCTION - $147,717,833 Box office gross
Resident Evil (4) - 2010 release - Money in the bank
DLC - I KNOW its not going to be free on the Xbox 360 and the going price is usually runs @ 4.99 so @ 5 buck x 50% of the user base its 3.9 million in the bank.
Thus far Resident Evil 5 will/is pulling 101.2 million minus licensing and Ad revenue.
Resident Evil the IP is grossing close to a half a billion dollars
Valve as a WHOLE revenues $70 million (2007).
Trust me. L4D as an IP won't profit or be as profitable as RE 5. With The PC version yet to be released L4D may sell longer but with dwindling returns while RE makes the bulk its profits in Licensing, Resale, and DLC.
bad console math
No console game makes the full $60. Have you forgotten that console games have to pay a fee to the console manufacturers.
As for resales...the developers see none of that cash, which is why they are trying to crush the resale market.
As for my point....I was saying per title no resident evil game has the longevity of the average PC game without having to be ported to a new platform. PC games just keep selling.
That is why I made sure to note Half Life one versus any single resident evil game. HL1 in all of its old school glory is still being sold.
Heck Doom II is still being sold.
Resident Evil 5, will most likely be hard to find on sale 3 years from now. Left 4 Dead will probably be on its second run for the money pot.
The math is right RE5 is worth more then L4D
Resident Evil 5 sells for 59.99 there for Resident Evil 5 @ 1.55 mil. sold (4 mil. shipped) grossed 93 mil. While Resident Evil 5's profit like L4Ds Profits are split among various groups, L4D will not profit as much as RE5.
L4D is done in the resale department considering it stalled at 2.06 mil and considering Valve hasn't released any updates for TF2, L4D DLC will be a no show. While the "Verse" component of RE5 for 6.99 this week. RE5 is worth more in REsale.
and HL1... well... its selling for people to play on the cheap but it probably cost Valve more to store it on the servers then what it's worth. I mean HL1 is what 9.99? About 8 dollars and 99 cents too much.
Sales over time are nice but far from profitable when sold at a lose as L4D was when it was sold at a 75% discount.
Without sales discounts, RE5 is still a title that people will buy on TITLE ALONE. L4D? Whats that? Is that a stool softener?
Burnout Paradise has a similar model to Valves methodology but:
1. the game cost more and is selling @ retail minus any sales discounts.
2. people are buying it on brand recognition alone
3. they have DLC to sell at a profit.
4. with these factors, Burnout as a title is more profitable then L4D.
When you sell at a lose, you're trying to maintain marketshare.
When you give away content you're trying to maintain your user base.
When you are trying to maintain, you can't profit.
If L4D was attach to other names (Romero, Barker, King)... maybe. On its own, its a stop gap game that Valve will hardly give a second look to.
Left 4 Dead viral marketing
Left 4 Dead's viral marketing had non gamers asking me what it was. Most thought it was movie due to the way it was marketed, and they stayed interested after I told them it was a game and what it was about. Those that I showed my xfire videos to liked it even more. One person I can think of went and bought it....lol.
As for your first point
1. Console titles pull in less money to developers per unit sale than PC titles. This is due to the fees that apply to it.
as for point
3. Burnout gave out free DLC to get people hooked before they even thought about charging. The cost caught up with them though as the game needs huge storage amounts as far as user data and dlc data. Valve already has that infrastructure and it pays for itself because it is an online store that sells other items that they get a cut for.
Burnout is only more profitable because it has been out longer. They used the valve model, built a name.....got people hooked with content and then started charging. Sounds pretty much like Half-Life and its episodes to me. Half life had the name from HL1, the free mods,......and boom episodes content....pay up. Same model.
Whether any of the future Left 4 Dead content will come at a cost has yet to be seen.
But as a zombie co-op game versus RE 5.....it will be around a lot longer and still selling. We might be talking about another resident evil title while Left 4 Dead will still be selling.
Have you forgotten Resident
Have you forgotten Resident Evil 4 was a PC title and 5 will be a PC title? Isn't this revelation included in your infallible"Slow trickle" theory? So you argument is based on your horse blinder disliking of console gaming?
1. I don't care what the developers make. My argument is about what the title generates. Every dollar made from a revenue stream (not subtracted) counts towards its profitability.
2. Burnout Paradise purchasable DLC was planed. For someone so concerned for developers you seem apposed to developers selling content (especially content that is extensibility an expansion pack). Your argument that EA (which has a digital distribution service) doesn't have the storage capability and service is misguided.
Burnout is more profitable because Criterion and EA realized "Hey! People buy... stuff!" Hook'em and reel'em. If they can make more money, I ain't made at them. Thats the whole point. Profitability.
More of you being wrong
I didnt say EA, I said the developers of Burnout. EA did not make Burnout......Criterion did. EA is just a publisher, and the fact that EA has to host it is no free service. Just EA dipping in Criterion's pockets.
As for me not liking console games....you know you wrong there. Lets see console to PC games I have: DMC 4, Fable, Resident Evil 4, GTA: Vice City, GTA: San Andreas and the list goes on.
You and I are obviously arguing two different points. As I am talking devs only.
As a side note to EA, I hope Criterion has a backup service. In the PC space they have been quick to cut online services for games when they feel like it. They have a clause in the legal garble on every game that has an online system because of it.
1. EA acquired Criterion in
1. EA acquired Criterion in 2004. EA is not merely the publisher of Criterion titles.
EA being the head interest of the title should be in charge of managing all aspect of Burnout Paradise. Criterion's job is to do as they are told.
By your logic an example would be that Polyphony Digital would be responsible for it's own servers.
2. By the sheer definition:
if you are playing a game exclusively for the PC, then it is a PC title.
if you are playing a game exclusively for a particular console, then it is that consoles title.
if you are playing a game that is multiplatform, then it is a multiplatform title.
In my opinion, there is no such thing as a "console-to-PC game" in this case (and in general), since all the titles (unless stated otherwise) were developed on PCs to begin with and were planned to be released on PCs. You are basically stating that you play some multiplatform titles. Had you said that you continue to buy and enjoy XYZ console title (ergo playing it on a console) that would be different but we both know your not going to run out and get a console (...ever) and if it's not on PC, you ain't playing it. PC to console however, is much harder to perfect. Crysis... as it is... on a PS3? Tyeah right. We all know the hack jobs like Doom 3, Quake 4, and to some extent Orange Box. Save (;with the exception of) Capcom, the studios that develop the games you mentioned started as PC developers.
We are arguing different points since I'm talking about essentially the worth and power of a titles brand. L4D as a new IP has a long way to go before gaining the "household name" status that Resident Evil has, and because of this it has a harder time "flying off the shelf" unless Valve assists L4D sales by announcing bizarre discounts.
PC to Console not so hard.....
Most tiltes are not planned with PC releases even though PCs are in most cases required for their development process. The engine has to be coded for an x86 CPU, if it is not then you are out of luck as botht he 360 and the PS3 use PowerPC architecture(not even going to mention Wii here.....and Wii fanboys stand down....not an insult just using the two closest to the performance of a PC).
In this generation many games are developed on the Unreal engine which was designed to be run on moultiple architectures. This makes it easy to make any version (360/PS3/PC) and then port it to the other. Case in point Unreal Tournament 3. PC was lead platform then it tweaked(mostly UI and controls) and then spit out for the consoles. The mods are even compatible for this reason(excpet for 360 because of retarded Microsoft policies....but I digress).
Gears of War is the same engine but developed 360 as primary then tweaked and released on PC.
The list goes on.
As for Crysis not running on consoles, well that game in particular was not developed with them in mind at all.
This is evident just by looking at the memory foot print when you load the game.
Even if the CryTek engine can run on consoles, the games it has been used for thus far require too much for any console. The sad part is that it is mainly a memory limitation. If Crysis used less video memory and system ram it could probably run find at 720p on the consoles with medium settings(again Wii excluded...no offense)
As for games I still enjoy on consoles....purely fighters at this point. I'd rather get them on PC these days because I'd just like to have all of my games in one spot. (hear that Street Fighter IV....come out already!)
I got my mouse/keyboard and a controller. My PC got the setup I need for games of every type...so I see no reason to spend the extra $$$ for a console in this economic climate. (translation food > console.....lol)
wow
Longest thread 3v3r.
See folks. And the netcast are even worse. ^.^
Lack of tension ruins it for me....
The fact that they are basically using the control and inventory system as a method to add tension and scare tactics instead of using the environment has ruined it for me. After playing games like Left 4 Dead I expect more from a game that is trying to introduce tension. Fighting the controls is not my idea of actually tension or fun. That sounds more like frustration for me.
The co-op does not sound like it adds anything as either. Again Left 4 Dead comes in and has done it right. To me at least it seems as if Left 4 Dead does the infected/zombie horror bit a lot better than Resident Evil. This is sad since Resident Evil started the trend.
Sad Indeed
The way I see it is this. If I wanted to play an action game, I would not initially think of Resident Evil. I liked the series because it wasn't action oriented. Using the control and inventory system as a method to add tension is such a cop-out, not to mention annoying. Do you know how many times I died? Seems like Capcom really half-assed it here. They attempt to teeter between horror and action, but never fully cater to both. Long time fans will be disappointed in the lack of scariness, and newcomers will hate the controls. I'm just glad I didn't pay for it.